Jeff Kaplan was a 19-year veteran of Blizzard when he abruptly left the corporate in 2021. He was the director on Overwatch, the corporate’s most profitable new franchise in years, and find yourself departing two years earlier than the sequel shipped. Nearly 5 years later, he’s lastly revealed why he left. The reply has to do with company mismanagement and the rising stress to ship large earnings.
The unique Overwatch launched in 2016 alongside an explosion in hype round esports. Kaplan mentioned that whereas his need was to maintain the sport’s post-launch deal with introducing new world occasions and updates, a push by Activision Blizzard into aggressive gaming diverted the workforce’s time and assets.
“The place it acquired away from us is that there was quite a lot of pleasure about Overwatch League, like an excessive amount of,” Kaplan mentioned in a new interview with Lex Fridman. “It acquired overmarketed to the folks shopping for the groups. They went on this roadshow the place that they had a deck, and you’ll put something in a deck and promote something, they usually have been just about promoting the Brooklyn Bridge, that Overwatch League was going to be extra fashionable than the NFL.”
The eventual institution of the Overwatch League, a franchise system the place groups offered for tens of millions of {dollars} every, ended up being a “home of playing cards” that the corporate couldn’t ship on. Activision Blizzard had reportedly projected $125 million in income from the enterprise to start out, cash that by no means materialized earlier than the league was finally shut down in 2023.
When the league couldn’t ship the earnings to workforce homeowners that the corporate had promised, there grew to become mounting stress to make use of in-game microtransactions to assist enhance esports revenues. The consequence was assets that might have been put into new content material and preserving the sport dynamic being poured into esports monetization alternatives as a substitute.
“My mother and father at all times mentioned the street to hell is paved with good intentions, that was the Overwatch League and it ended up being an albatross,” Kaplan mentioned.
His workforce at Overwatch was additionally tasked with delivering a sequel. Not like the Overwatch 2 that finally shipped in 2023, the unique imaginative and prescient for the sport was to have an enormous PVE push that might stay alongside the continued aggressive PVP portion of the sport. However with the success of the unique sport, which made $1 billion in income in its first yr, and the rise of stay service juggernauts like Fortnite, there was stress to ship ever larger earnings.
“What finally broke me and my Blizzard profession was I acquired known as into the CFO’s workplace and he sits me down and he says, he offers me a date, which on the time was 2020, and was going to slide to 2021, however on the time it was 2020, and he mentioned, ‘Overwatch has to make [bleep] in 2020, after which yearly after that it wants a recurring income of [bleep]’ after which he says to me ‘if it doesn’t do [bleep] we’re going to put off 1,000 folks, and that’s going to be on you,’” Kaplan mentioned (the numbers have been censored per his NDA. “And that was the largest fuck you second I’ve had in my profession, it felt surreal to be in that situation.”
Kaplan by no means mentions the chief by identify. Activision Blizzard’s CFO on the time was Dennis Durkin. He ended up departing the corporate in early 2021, only a couple months after Kaplan. The expertise of leaving Blizzard “broke me,” the Overwatch director mentioned. He added that he wished sport builders would know their worth extra and never hand over the “golden goose to individuals who don’t deserve it.”
“Separating from Blizzard was probably the most painful issues,” he mentioned. “And I used to be very unhappy after I resigned and I didn’t notice how damaged I used to be till just lately just like the mourning, grieving I had gone by.”

