I can’t cease taking part in Marathon. I can’t cease occupied with Marathon. I’ve spent consecutive nights staying up method too late scanning knowledge samples on Perimeter and dying within the Algae Ponds on Dire Marsh. I’m repeatedly dipping out in the midst of the day for a fast run or three. A notification for an invitation pops on my cellphone and the subsequent factor I do know I’m firing up the PS5 once I ought to be doing a dozen different issues.
I didn’t anticipate to fall this tough for Marathon. I used to be one in every of quite a few voices lamenting the truth that Bungie hitched the sport’s superb artwork path and worldbuilding to a PVP-centric multiplayer shooter as an alternative of a single-player marketing campaign. An extraction shooter wasn’t how I imagined spending my restricted gaming time (three children, full-time job, a home the place one thing breaks each different week).
However Marathon isn’t actually an extraction shooter. It’s truly, deep-down, an motion roguelike. I’m not the primary to uncover this secret id. Person LeftAtLondon spelled it out over the weekend on X. Whereas on the floor Marathon appears like a mini-battle royale wherein gamers compete over uncommon salvage, it successfully performs identical to a roguelike the place one of many threats you face simply occurs to be the occasional squad of opposing gamers.
The sport is run-based. There’s additionally numerous procedural RNG on the subject of the place you find yourself on a map, what occasions happen, and the loot you discover alongside the way in which. And like the very best roguelikes, dropping is each disappointing and liberating. Whilst you can completely lose your gear in Marathon, the gear is barely ever a method to an finish.
It’s like getting an amazing streak of boons in Hades 2 after which stumbling on a boss battle. Your construct is misplaced but it surely’s now simply a chance to search out and leverage one other. The earlier you understand that all your gear will finally be misplaced, the simpler it’s to let go and embrace the probabilities forward of you.
This is perhaps a part of why Marathon has captured my consideration like no different sport since final yr’s Elden Ring Nightreign. FromSoftware’s spin-off additionally felt like a missed alternative to some followers. As a substitute of extra single-player Elden Ring content material, gamers had been getting a really messy-sounding multiplayer style hybrid. Nevertheless it turned out to be an unexpectedly good mixture.
Each encounter was high-stakes and the world was a complicated enigma however then all of the sudden it was 100 hours later you and your pals had discovered it just like the again of your hand. What appeared like a multitude of haphazard design concepts thrown right into a blender revealed itself to be a potent cocktail that pushed the multiplayer style ahead. Nightreign had the sauce. So does Marathon.
Like the previous, the sport works finest while you’re navigating it with a tight-knit group of mutuals. That’s a tall order for many gamers, and nothing about Marathon goes out of its technique to be clear, apparent, or welcoming to newcomers. But when the hook doesn’t miss, it goes in deep and you end up making Metroidvania-like maps on scrap paper of key useful resource spawns and optimum rotation methods whereas buying and selling Marathon memes within the group chat.
And I’ve barely touched Outpost but, the place the sport’s friction and esoteric, learn-as-you play mechanics ramp up considerably. I don’t know if the magic can maintain over the long run, however 15 hours in Marathon has already elbowed its method into my busy schedule and solidified itself as a kind of video games whose magic I’ll miss as soon as it’s gone.

