As you roam the misplaced halls of the Grand Citadel in Hollow Knight: Silksong, it may not have hit you simply but how insanely giant this place really is. I imply, actually, it’s a little bit of a maze. There are 9 sub-areas on this one map (in case you depend the Grand Gate, in fact), and with secrets and techniques aplenty.
So I wouldn’t blame you in case you acquired a bit misplaced. Fortunately, Staff Cherry blessed us with the addition of Ventrica stations, little tubes that shoot you across the Citadel at excessive speeds, just like the Bellway Stations.
Nonetheless, it isn’t instantly obvious the place to search out all these stations. This, coupled with the truth that you may not have the required Rosaries to unlock them when operating previous them, might trigger you to overlook them. I get it, don’t fear.
Right here I’ll present you the placement of each Ventrica station so you will get that achievement and blast across the Citadel as quick as doable.
Terminus
Let’s begin with the Terminus. That is the principle hub and the placement the place all Ventrica stations lead. Sadly, there’s not really that a lot to do right here. The primary makes use of you’ll have for this place are for resting and for operating again to the principle Act 2 boss.
If you happen to’re having hassle remembering the place the Ventrica stations are, head to Shakra and purchase a few of her pins, which can mark every location in your map.
Memorium
The subsequent Ventrica level will be discovered on the prime left space of Memorium. This isn’t essentially the most helpful station, as there isn’t quite a bit to do on this space, save for rescuing the enormous flea, grabbing the Materium machine, and heading over to the Putrified Ducts. Be at liberty to spend a while killing enemies for the Hunter’s Journal, nonetheless.
Each station prices 80 rosaries to unlock, aside from the Terminus, which is free.
Excessive Halls
You will discover this station simply earlier than the dreaded Discussion board Gauntlet combat, and in addition near the Sentinel boss combat.
This station is nice for a particular rosary farming route. Relaxation on the bench right here after which run down the lengthy hall, killing all of the tall guards in your path. In Act 2, there are 5 guards, and when paired with Grindle’s Thief’s Mark, you will get 275 rosaries per run. Relaxation at Songclave after which rinse and repeat till you’re wealthy!
First Shrine
That is the Ventrica Station simply above Songclave. You’ll use this one on a regular basis when finishing missions given by the Overseer and the Wishboard. As well as, this spot offers nice entry to the Whispering Vaults and in addition Jubilana the service provider.
Choral Chambers
This station will be discovered within the far west of the Citadel, giving nice entry to the highest of the Grand Gate, Whiteward, and the remainder of the Choral Chambers space. You’ll be regularly passing this space each time you try the Couriers Rashersupply, so get used to seeing it usually. That is additionally a superb journey location for one of many major Act 3 bosses.
Grand Bellway
That is undoubtedly the principle Ventrica Station that you’ll go to essentially the most usually, on account of its proximity to the Bellway Station. Not solely does this space have a bench, making it good for each Trobbio fights, however it additionally connects with a number of different areas.
Whether or not you wish to head into the Whispering Vaults, the Choral Chambers, the Underworks, and even the Exhaust Organ in Bilewater, this station has you coated.
Underworks
Lastly, we’ve the Underworks station, which can also be one other very helpful one. After dropping from Whiteward and acquiring the Clawline capacity, you’ll use this station to return to the floor.
As well as, any time you want to go and see the Architect to purchase one in all their many nice objects, that is the closest quick journey spot. Merely head a bit north-east and also you’ll be proper there.
Studying learn how to get across the Citadel within the shortest period of time is so essential in Silksong, particularly on the subject of finishing these Speedrun achievements. So be taught these stations effectively!

Hole Knight: Silksong
- Launched
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September 4, 2025
- ESRB
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E10+ For Everybody 10+ // Fantasy Violence, Delicate Blood
- Developer(s)
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Staff Cherry
- Writer(s)
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Staff Cherry
- Engine
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Unity
- Franchise
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Hole Knight