In Hole Knight: Silksong, one thing that may grow to be instantly obvious is the dearth of the Mantis Claw from the unique Hole Knight, an improve that allowed you to cling onto partitions and bounce off of them.
This wall bounce skill stays in Silksong, now referred to as the Cling Grip. With the intention to get it, you may must have completed Far Fields sufficient to get the flexibility to journey updrafts, and enter into Greymoor.
Alternatively, you’ll be able to arrive right here by being taken by the Fleas after finishing their first questline. It is fairly a bit tougher to do it that manner, however for those who entered from that route, you need to be simply tremendous.
From this level, we’ll be getting into and swiftly leaving Bellhart, because the improve we’re after is in Shellwood, on to the left of Greymoor and Bellhart, and the container of our little prize.
Beginning Shellwood
From the primary room in Shellwood, bounce throughout the floating platforms over water, till you see a platform suspended by a series above you, subsequent to a door that leads deeper in.
It could seem to be a no-go at first, however you will get on the higher left platform right here, sprint, and time a bounce extremely nicely to barely seize onto the ledge to your proper, which is able to help you proceed upwards.
It is fairly a bit extra climbing, so be certain that to make use of your floating cloak and sprint liberally, and bounce off enemies if mandatory. We’re aiming to get to the doorway on the prime left, so carry on climbing.
As soon as you have gone up, previous the purple flowers, and thru a pair extra enemies, the doorway out of right here is true close by. Head down the platforms and transfer the digital camera down the place wanted, then exit into the highest proper door.
Bench Room
When you arrive, you may shortly discover a bench signal pointing up previous a ledge you at the moment can not climb up. No worries although; drop down, combat off extra enemies, and head to the left.
From right here, you’ll be able to ascend just a few extra platforms, and pay to have a bench right here, which I extremely suggest. Both manner, step on the strain pad to the correct and ascend up the elevator that it calls.
We’re heading due east, previous the lake, up just a few extra chained platforms, then swerving again to the left. This sequence is a bit difficult, as it’s essential dive right into a bunch of timed white flowers above a mattress of spikes.
The best way to mitigate the challenge of that is by continuously activating your float until you are very positive of your positioning, as it could possibly show you how to realign to a decrease flower for those who fail to hit the upper one.
These first couple aren’t a lot, although, and that was principally only a tip for the remainder of this space. That mentioned, heading all the way in which west, and put together for a giant boss combat.
Sister Splinter
When you’ve are available in ready for a combat, you should not battle too laborious on this one. Sister Splinter will steadily stab the bottom, however at all times does three stabs at a time, switching the course with every stab.
Merely sprint back and forth, hit her a bunch after the third stab, and proceed for your entire boss. Issues get methods with thorny vines from the ceiling and a bunch of minions, however throwing out a ton of projectiles and traps tends to work like a attraction.
That is the principle blockade to the Cling Grip, although, and for those who’re having hassle, you’ve got opened up a ton of the sport at this level and might return to get an additional masks, get extra device slots, or discover totally different instruments to assist out.
After she’s down, you get entry to the higher left aspect of Shellwood. Watch out to not fall off right here, as that may make you wrap all the way in which again round with the intention to rise up the place you’re once more.
Cling Grip
As you are on these precarious prime platforms, be certain that your jumps off every ledge are calculated. Use the correct keep on with look down everytime you aren’t sure of the place you are going to land, and it’s best to be capable of navigate the primary room simply tremendous.
The flowers that jut their heads out at you’re a ache, however might be handily handled them by throwing a projectile and backing off. I am significantly keen on the Sting Shards for these, as they deal a ton of injury and make them straightforward to complete off.
Ascend upwards, be aware of the flowers that may come to life and be an absolute nuisance, and do not be afraid to play at vary. When you attain the room to the left, it is a quite straight shot throughout the lake with little or no in the way in which of punishment.
The world after the lake might be difficult, however simply be affected person, be certain that to drift after each bounce, and it’s best to handle to cross. Reaching the highest proper door, you may discover a Weaver image, and get the Cling Grip by binding to it.

Hole Knight: Silksong
- Launched
-
September 4, 2025
- Developer(s)
-
Group Cherry
- Writer(s)
-
Group Cherry
- Engine
-
Unity
- Franchise
-
Hole Knight
- Variety of Gamers
-
Single-player
- Steam Deck Compatibility
-
Verified