I favor to play my video games with out mods or console instructions to get as near the supposed expertise as attainable. However typically one thing breaks and it’s essential to reset your character, you will have an accessibility want, or possibly you are simply 1,000 hours into your sport and are not anxious about doing stuff in-engine anymore. That is what console instructions are for. Like all huge crafting sport ought to, Passable has a wide range of console instructions obtainable. Proceed on for find out how to use these instructions, and what cheats can be found.
Earlier than we dive in, dishonest in Passable is not as easy and easy as we would hope. There are a selection of console instructions obtainable, however most of them pertain to consumer preferences. To make use of precise cheats, you will have to put in a mod.
Learn how to use Console Instructions
Have a look at the upper-right nook of your keyboard. It’s best to see a key that has a number of of those characters: ~, `, or §. That final one is fairly customary on a number of European keyboard layouts. Urgent this may deliver up the console.
Learn how to use Cheats
We have now a full listing of Console and Debug instructions additional down, however we might be remiss in not mentioning our favourite command: Cheats.
For Cheats to work, you will have to obtain and set up the Satisfactory Mod Loader (SML), with further info within the Satisfactory Modding Documentation.
A few of our favourite Cheats embrace: NoPower, NoCost, TurboProductionMode, and Teleport. NoPower nonetheless requires that you just wire up your machines, however you do not have to truly energy them. NoCost makes machines and the like free to put. TurboProductionMode turns crafting on the bench into an instantaneous affair. Lastly, Teleport places you wherever you want on the map, which is nice for whenever you handle to get your self right into a precarious place between a giant drop and a few predators who have not seen you simply but.
Under, you will discover listings for all console, debug, and cheat instructions, per the Passable Modding Documentation web page and the Satisfactory wiki on Fandom.
All Console, Debug, and Cheat instructions
Console Instructions
| ? (with out urgent Enter) | Reveals a listing of all instructions, each useable and unusable. |
| materialFlowAnalysis recipeName[FString] | Finds the gadgets required for all craftable gadgets per second. The merchandise identify is case delicate, and the FString (merchandise identify) ought to comply with the identical string indicated within the merchandise’s Blueprint Path. |
| Gamma [number] | Modifications gamma (brightness) stage. |
| Pause | Pauses the sport. Enter once more to unpause. |
| r.Environment [0/1] | Prompts/deactivates the environment. |
| r.Fog [0/1] | Prompts/deactivates the fog. |
| r.ViewDistanceScale | Units render distance of objects like timber and foliage (worth is multiplicative). |
| foliage.LODDistanceScale | Modifications how higher-quality LOD fashions are proven at a distance. |
| r.Shadow.DistanceScale | Units render distance of object shadows (worth is multiplicative). |
| r.ScreenPercentage [percent] | Units inner decision scale. |
| r.TemporalAACurrentFrameWeight [number] | Units the influence of the present inner body on the ultimate picture (vary of 0-1). |
| r.TemporalAAFilterSize | Units unfold of TAA samples. |
| r.TemporalAASamples [number] | Units the variety of samples to make use of for TAA (2-5 reduces jitter). |
| r.Tonemapper.Sharpen [number] | Modifications the quantity of a sharpen filter. |
| r.StaticMeshLODDistanceScale [number] | Controls stage of element for static meshes. |
| r.LandscapeLODBias [number] | Modifications terrain geometry from a far distance. |
| Grass.densityscale [number] | Units the grass density. |
| pool.mild.rely [number] | Units the quantity of rendered lights. |
| pool.mild.lightshaft.rely [number] | Units the quantity of rendered mild shafts. |
| Stat FPS | Prompts FPS counter. |
| Stat Ranges | Shows stage streaming info. |
| Stat Unit | Shows varied statistics akin to Recreation time, Body time, and GPU time. |
| Suicide | Kills and respawns you on the HUB. |
| t.MaxFPS [number] | Units most framerate. |
| FOV [number] | Modifications area of view. |
| ToggleDebugOverlay [0/1] | Shows debug info. |
| SaveWithNewSessionName [name] | Saves your present session below a brand new identify. |
Debug
| AI | Unknown, presumably reveals enemy or car info. |
| AKAUDIOSOURCES | Shows variety of energetic audio sources. |
| ANIMATION | Unknown, presumably shows info on the animation that’s enjoying. |
| BONES | Unknown, presumably reveals bone connection info. |
| CAMERA | Reveals info on digicam place. |
| CIRCUITS | Reveals info on any circuits/energy networks in your world. |
| COLLISION | Unknown, presumably shows info of collisions. |
| FACTORY | Shows the variety of constructions constructed by gamers. |
| FACTORYCONNNECTIONS | Unknown. Causes lag. |
| FORCEFEEDBACK | Reveals info on pressure suggestions values. |
| INPUT | Reveals info on which enter methodology is getting used and which keys/buttons are getting used. |
| NET | Unknown, presumably reveals multiplayer connection info. |
| NONE | Shows default info and hides all the things else. |
| PHYSICS | Reveals physics-related info (participant velocity/velocity and many others.) |
| POWER | Unknown. Causes lag. |
| RADIATION | Reveals info on the radioactivity subsystem. |
| RADIATIONSPHERES | Shows spheres the place radiation would have an effect on gamers. |
| Reset | Hides all debug info. |
| SIGNIFICANCEMANAGER | Reveals info on sounds being performed. |
| TRACKS | Reveals info on railroad subsystem on tracks. |
| TRAINSCHEDULER | Reveals info on practice schedules. |
| TRAINSIGNALS | Shows practice sign info. |
| TRAINS | Reveals info on any present trains. |
| VEHICLE | Reveals info on the participant’s car. |
| WEAPON | Shows info on held weapons. |
Cheats
| Teleport | Teleports you to the place your cursor is trying. No vary restrict. Watch out of teleporting outdoors of the map accidentally. |
| God | Toggles god mode, making you immune to break. |
| CheatScript | Executes instructions listed in CheatScript.ScriptName ini part of DefaultGame.ini |
| NoMessages |
Disables ADA messages on unlocks. |
| GiveAvailableSchematics | Offers entry to all presently purchaseable schematics within the sport (together with modded ones). It’s advisable that you just run NoMessages true first. |
| ResetGamePhases | Resets your house elevator progress. Doesn’t have an effect on unlocked milestones. |
| SetNextGamePhase | Completes the following obtainable house elevator tier. Doesn’t grant any milestones. |
| GiveSchematicsOfTier |
Unlocks all milestones within the specified tier quantity. It’s advisable that you just run NoMessages true first. |
| GiveActiveMilestoneSchematic | Instantly completes the chosen milestone within the HUB. |
| CompleteResearch | Instantly completes ongoing MAM analysis. |
| NoCost |
Permits or disables the NoCost cheat, which is saved within the save file, and persists even when mods are uninstalled. When enabled, no gadgets are required to construct issues with the construct gun. Crafting stations nonetheless require substances. |
| NoPower |
Permits or disables the NoPower cheat, which is saved within the save file, and persists even when mods are uninstalled. When enabled, buildings nonetheless require an influence connection, however they require no electrical energy to run. Automobiles additionally don’t require gasoline. |
| TurboProductionMode |
When enabled, all gadgets craft immediately within the workbench and workshop. Buildings are unaffected. |
| GiveItemStacks |
Provides various full stacks of an merchandise to the participant’s stock. If the stock isn’t large enough to carry all of it, further slots can be granted as properly. You will discover an merchandise’s Blueprint Path on the Passable Wiki, discovering the content material on a reference listing, or by way of looking round for it in FModel. You too can use it to provide your self further stock slots by way of GiveItemStacks “” numberOfSlots |
| GiveItemsSingle |
Provides various particular person gadgets to the participant’s stock. Not like GiveItemStacks, if the stock can’t maintain the gadgets, the stock will NOT be expanded. You will discover an merchandise’s Blueprint Path on the Passable Wiki, discovering the content material on a reference listing, or by way of looking round for it in FModel. |
| GiveResourceSinkCoupons |
Provides AWESOME Sink coupons to the pool that may be printed at an AWESOME Sink. Doesn’t have an effect on what number of factors it takes to earn the following coupon. |
| Slomo |
Accelerates or slows down your complete sport by the given multiplier. This contains participant motion, particles, animations, and many others. It has an impact on constructing operation fee, however not as pronounced as one could anticipate. For instance, 10.0 makes Copper Sheets craft in round 3.5 seconds as an alternative of the 6 seconds they take at 1.0. |
| SetTimeOfDay |
Units the world time of day in 24 hour time format. |
| SetTimeSpeedMultiplier |
Units a world time of day velocity multiplier. Set it to 0 to freeze the day/night time cycle altogether. |
| EnableBuildableTick |
Permits/disables AFGBuildable ticking, which controls if buildings are animated. They are going to nonetheless produce gadgets at their common fee even when that is set to false. |
| PlayerFly |
Permits/disables the vanilla flying cheat. |
| PlayerNoClipModeOnFly |
Permits/disables noclip when in cheat fly mode. |
| FlipVehicle | Flips the car you might be presently in by 180 levels. When you’re upright already, it can flip you the other way up. |
| ResetAllFactoryLegsToZero |
Makes the assist legs on all buildings reset to their default peak. The boolean argument controls if it ought to “repopulateEmptyLegs,” presumably in the event that they have been deleted someway. |
| RebuildFactoryLegsOneTileAroundPlayer | Recalculates the assist legs on buildings close to the participant. If the hole is just too giant, they’ll simply reset to zero. |
| FillAllFreightCars |
Fills all freight vehicles within the map with a anonymous, descriptionless placeholder merchandise. The argument controls how near full they’re, with 1.0 being 100% Freight vehicles that already had gadgets in them when this command was run could have the gadgets emptied as an alternative of set to the fill proportion. |
| EmptyAllFreightCars | Empties all freight vehicles within the map of their contents. |
| HideAllBuildings |
Hides or reveals all manufacturing unit buildings. They nonetheless have collision. |
| ShowFactoryOnly |
Hides or reveals all terrain, together with the skybox and its mild. Disables your flashlight when enabled. It nonetheless has collision. |
| ForceSpawnCreatures | Forces energetic spawners to spawn creatures even when the creature isn’t set to spawn but (due to day/night time restrictions and many others.) |

