The World of Pharloom in Hollow Knight: Silksong is a gigantic place, so massive that in the event you’re not sporting your compass device, you’ll end up getting misplaced extra occasions than you possibly can depend.
Fortunately, within the Marrow, you’ll meet a not-so-friendly Bell Beast who challenges you to a match. To win her respect, you’ll need to defeat her in a contest of power. As soon as defeated, now you’ll have a trustworthy companion, keen to escort you all the best way throughout the huge expanse of Pharloom.
Right here, I’ll present you all of the 12 stations which you can unlock so you possibly can fast-travel to your coronary heart’s content material, and, in fact, get that tasty achievement.
Bone Backside
This station might be travelled to as quickly as you’ve defeated the Bell Beast for the primary time. It hyperlinks on to the primary hub space, and also you’ll end up travelling right here just about continuously as you journey via Pharloom.
Keep in mind, each time you go looking for a Bellway Station, ensure you have sufficient Rosaries available. They are often as much as 120 beads!
The Marrow
Whereas that is the second station that you simply’ll normally encounter in your journey, it’s the primary one which you can truly use, as you battle the Bell Beast right here for the primary time.
In case you’ve confronted the Huge Moss charger within the earlier Hollow Knight recreation, you shouldn’t have any bother with this boss. Oddly sufficient, that is in all probability one of many least helpful stations, as there isn’t lots to do within the Marrow.
Deep Docks
Subsequent up is the Deep Docks station, which is discovered very early on within the space. It is a great spot for travelling up via the Hunter’s March or simply for exploring the Deep Docks, which is truthfully approach larger than I beforehand imagined.
Look out for the wall on the left, you would possibly simply discover one thing attention-grabbing!
Far Fields
The Far Fields actually looks like a reasonably small space early on within the recreation, however let me let you know, it opens up much more afterward, just like the Deep Docks.
Keep in mind, in the event you’re looking for a sure station, simply look out for the Bellway signal pictured under.
This station might be discovered in the primary vertical column that runs via the centre of the Far Fields and supplies sensible entry to areas like Greymoor and the jap Deep Docks.
Greymoor
The subsequent station you’ll encounter is the one situated close to the Midway House in Greymoor. This supplies nice entry when doing quests like Crawbug Clearing or if it’s good to head as much as Sinner’s Street.
You could find this station by heading west via Midway House, previous the tall constructing, down the cliff after which doubling again on your self. There’s a hidden entrance to the rat’s nest under, simply close to the station entrance.
Bellhart
Bellhart is the second most important hub space that you simply’re going to come across, and as soon as it’s restored after your battle with the Widow, you’ll achieve entry to a bunch of recent retailers and a wishboard for finishing new quests.
The Bellway right here additionally has a secret entrance to the far proper, which leads down into the Bellhart tunnels, the place yow will discover silver bells and an NPC who you’ll come again to afterward in your journey.
Shellwood
The Shellwood Bellway is actually a helpful one, being a central location that results in many diverse biomes. You should use this station if you wish to head over to the Blasted Steps, full bosses like Sister Splinter, and even go down into the Wormways.
The Shellwood Bellway might be discovered up a big vertical platforming space, far to the west, the place you possibly can hone your pogoing expertise.
Blasted Steps
The Blasted Steps station is one I initially thought was fairly redundant, solely being helpful for resting to run again to the Final Decide boss battle. Oh, how unsuitable I used to be.
In actual fact, this can be a implausible station which you’ll find yourself utilizing on a regular basis because the space expands into Act 3. Or simply for visiting areas like The Sands of Karak and The Grand Gate. You’ll need to run previous this station each time you attempt to ship the Courier’s Rasher, making you severely miss your fast-travelling companion.
The Slab
You will get to the Slab by getting caught by one of many enemies carrying a big cage. You could find these in areas just like the Sinner’s Street and the highest part of the Deep Docks.
The Bellway station is discovered close to the underside after you’ve cleared out the primary space and retrieved your objects. Not solely is that this nice for returning to the slab when you’ve discovered the third Key, but additionally for accessing Mount Fay and even the western a part of the Citadel.
Grand Bellway
Ah, The Grand Bellway. That is virtually actually the station that you simply’re going to be utilizing essentially the most all through your total playthrough of Silksong.
The Citadel is such a ridiculously massive map that it even has its personal sub-areas and distinctive journey system referred to as Ventrica stations. The Bellway is true subsequent to a bench and a ventrica quick journey level that may whisk you away wherever it’s good to go.
As well as, anytime you need to head into the Whispering Vaults, the Underworks, and even Bilewater’s Exhaust Organ, this station has shortcuts that open up afterward.
Bilewater
Bilewater… arguably essentially the most irritating palace within the entirety of Silksong. As quickly as I discovered the Bellway station right here, I left instantly. Sadly, I needed to come again, however the discovering of the Bell Beast actually made me sigh with reduction.
This station isn’t actually that helpful aside from heading off into Bilewater or attempting to enterprise your approach via the Mist space, which is an actual ache.
Putrified Ducts
The ultimate station you can find requires you to have the Faydown Cloak together with every part else you’ve collected thus far.
You’ll in all probability be near ending the sport by the point you make it right here. The Putrified Ducts can both be accessed by heading up from Bilewater and beating Groal the Nice, or by heading east from the Memorium space of the Citadel.
Finally, this space will grow to be a beautiful residence for the Flea Caravan, and you should utilize this station to go and refill your Flea Brew as many occasions as you would like!

Hole Knight: Silksong
- Launched
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September 4, 2025
- Developer(s)
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Crew Cherry
- Writer(s)
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Crew Cherry
- Engine
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Unity
- Franchise
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Hole Knight
- Variety of Gamers
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Single-player