Murderer’s Creed has lengthy targeted every of its tales on a central theme. Nearly each facet of Odyssey’s important marketing campaign and dozens of aspect quests cope with legacy, for instance, whereas Valhalla’s prolonged story largely facilities round destiny. Murderer’s Creed Shadows is much much less outlined, with protagonists Naoe and Yasuke’s journey throughout Sixteenth-century Japan primarily being about discovered household, however delving into revenge and honor as effectively. Thematically, it has been the weakest narrative theme of the bigger, extra RPG-focused Murderer’s Creed video games, muddied by the primary story’s aimless second act.
Those self same issues persist in Shadows’ first main story-driven enlargement, Claws of Awaji. And whereas a number of modifications to the cat-and-mouse system of pursuing and eliminating targets do make for a extra participating gameplay loop, the persisting narrative points depart the ending to the DLC, and Naoe’s arc particularly, feeling barebones.
Claws of Awaji takes place after the occasions of Shadows’ important story. So if you have not completed Shadows’ marketing campaign and do not need to be spoiled, flip again.
Shadows’ important story does not actually have an ending. Nicely, it does, nevertheless it’s bad–the worst the franchise has ever had. Naoe learns that her mom, who disappeared 14 years earlier, is a member of a bunch referred to as the Murderer Brotherhood and is definitely nonetheless alive. Yasuke discovers the identical Templar Order that initially enslaved him has plans for Japan and declares warfare on them, and each protagonists achieve solely discovering two of the three MacGuffins mandatory to make sure the safety of the nation.
And that is the place the credit roll. There is no seek for Naoe’s mom. Yasuke doesn’t end his hunt for the remaining Templars in Japan. And the ultimate goal stays two-thirds completed. The sport simply abruptly ends, concluding with a stunning and deeply unrewarding cutoff to what’s in any other case an honest story.
Claws of Awaji goals to rectify that by concluding all three lingering plotlines. This makes it really feel much less like an non-obligatory enlargement that followers can pay for to see extra of a sport they get pleasure from, and extra just like the precise ending of the sport that you simply should pay for if you wish to know the way Naoe and Yasuke’s story concludes. I do not know what was happening behind the scenes of this sport’s improvement, however how Naoe and Yasuke’s tales had been finally instructed feels bizarre. Ending a sport’s story on a cliffhanger is not unhealthy. Heck, a number of the greatest Murderer’s Creed video games have adopted their satisfying endings with a quick and thrilling tease of what is to return, however Shadows’ ending does not really feel like an exhilarating cliffhanger–it feels prefer it was unfinished. And to see a conclusion arrive months later as paid DLC feels predatory, whatever the improvement group’s unique intent.
These emotions apart, primarily based by itself deserves, Claws of Awaji is an honest enlargement. Upon lastly getting a lead on her mom’s whereabouts, Naoe heads to the island of Awaji with Yasuke shut behind. They shortly uncover Naoe’s mom alive, however captured, held by the daughter of one of many Templar brokers that Yasuke killed within the last hour of the primary sport, having inherited her father’s station inside the Order. The Templar has been torturing Naoe’s mom for over a decade, wanting to uncover the place she’s hidden the third MacGuffin that Naoe and Yasuke have been on the lookout for.

To get on the Templar, Naoe and Yasuke should dismantle her management of Awaji, which she maintains because of her three lieutenants: a spymaster, a samurai, and a shinobi. Taking every one down resembles the open-ended Act 2 of the primary sport, in that you would be able to pursue them in whichever order pursuits you, however points of the hunt have been drastically improved.
Every of the three Templar lieutenants controls elements of Awaji and has been assigned to hunt Naoe and Yasuke to cease them from serving to Naoe’s mom. For so long as the spymaster lives, for instance, his brokers will cover among the many populace in villages and cities, stunning Naoe and Yasuke with blades hidden away in unassuming clothes. As well as, if Naoe or Yasuke ship brokers into any space to scout for aims or enemy defenses, the spymaster will take discover and flood that zone with reinforcements, making getting round undetected very tough. Equally, for so long as the samurai lives, he’ll ship battle-hardened troopers out to patrol the primary roads and arrange roadblocks to make getting from place to put more durable, and the shinobi has ambushers with smoke bombs, poisoned blades, and tripwires ensuring Naoe and Yasuke cannot sneak round by way of aspect roads or cover within the wilderness.


Primarily, the enemies on this sport are the three pillars of Naoe (stealth, fight, and parkour), and so they’re designed to counter her (and by extension, Yasuke) with the abilities and methods that you’ve got been honing over the course of Shadow’s runtime. Whenever you’re trailing a goal as Naoe and leaping from rooftop to rooftop, it’s worthwhile to take care that nobody down beneath is monitoring you, organising an ambush the second you descend and attempt to cover within the crowd. As you experience throughout the island as Yasuke, you should take care to be cautious of the identical tall bushes you’d use to cover as Naoe and stand able to counter whenever you cross beneath a tree or ledge that appears like a perch you’d usually air assassinate from.
It is superior. It doesn’t rise to the identical stage of cat-and-mouse thrill that the player-versus-player multiplayer had within the Murderer’s Creed video games again within the day, nevertheless it comes near emulating that sensation, and the back-and-forth nature of being each the hunter and the hunted creates a number of the most enjoyably tense moments I’ve had in Shadows. And your hunt feels extra significant this time round, as a result of there’s concrete proof of your efforts. Take out the samurai, and it is simpler to experience your horse on the primary street, for example; kill the shinobi, and also you not have to fret about being randomly ambushed by her brokers. Narratively, you are actively making the island safer for its residents and mechanically, you are actively making the island safer for you–you can really feel what you are doing. This method would have drastically improved the moment-to-moment of Shadows’ gameplay in the primary story, and it is a disgrace to see it reserved for the a lot smaller and shorter DLC.


Nonetheless, the precise boss fights in opposition to the Templar and her three lieutenants falter, save one. Two are straight-up duels, one during which you are compelled to play as Yasuke and the opposite during which you are simply closely inspired to take action. They’re unexciting after having executed the identical sort of battle half a dozen instances in the primary sport already, and are much more of a slog this time round as a result of Yasuke’s opponents have tons of unblockable combos and big well being bars. A lot of each fights is dodging and dodging and dodging and getting in a single or two hits earlier than repeating for nearly 10 minutes. And that is on the Regular issue!
The boss battle in opposition to the spymaster is a bit more fascinating, because it’s targeted round Naoe going undercover and gathering info to bamboozle him, nevertheless it’s trivially straightforward to do–over a decade later and new Murderer’s Creed video games nonetheless cannot do missions that concentrate on utilizing disguises as fascinating or in addition to 2012’s Liberation managed to do.
The boss battle in opposition to the shinobi is very good, although. It sees Naoe contending with a rival together with her similar skillset. Hidden in a murky swamp, the enemy shinobi taunts Naoe and tries to shoot her with a rifle. In the meantime, as Naoe, you possibly can focus your senses to get a normal thought of the route of the enemy shinobi’s voice (however solely when she speaks), and purposely setting off her traps can trick her into capturing the place she thinks you might be, doubtlessly revealing her place. The sector is full of statue decoys, tripwires, and traps, in addition to perches for Naoe and the enemy shinobi to maneuver alongside and bushes to cover in. It’s a must to deduce the place the enemy shinobi is hiding, sneak up on her with out being seen, stab her, and repeat when she drops smoke bombs and scurries off. It is the spotlight of all the DLC, and the closest Murderer’s Creed has come to a superb stealth-focused boss battle.
Naoe additionally has a brand new instrument in her arsenal within the DLC: the bo workers. The workers could be held in three completely different stances, with a impartial stance for regular strikes; a low stance for gradual, sweeping strikes that may doubtlessly journey an enemy; and a excessive stance for fast, jabbing strikes that may doubtlessly interrupt an enemy’s assault. It does not change fight in any elementary method, however the bo workers is a great deal of enjoyable for the easy motive that ending an enemy’s life with a few well-timed and satisfying thwacks is cool. It is my new favourite weapon in Shadows for that motive alone. There aren’t any new instruments for Yasuke, who feels much more secondary in Claws of Awaji than he did in the primary storyline.
This DLC as soon as once more affirms my perception that Shadows ought to have at all times completely been Naoe’s sport, particularly with how the 2 new main characters, Naoe’s mother and the Templar holding her, are written. It is each stunning and disappointing to see how wood Naoe and her mom’s conversations are. They hardly communicate to at least one one other, and once they do, Naoe has nothing to say about how her mother’s oath to the Murderer’s Brotherhood unintentionally led to her seize for over a decade, leaving Naoe pondering she was utterly alone after her father was killed. Her mom evidently has no regrets about not being there for the demise of her husband, nor any need to rekindle something together with her daughter till the final minutes of the DLC. Naoe spent the ultimate moments of Shadows grappling with the ramifications that her mom was nonetheless alive, after which upon assembly her, the 2 discuss like two pals who have not seen one another in a number of years. And Naoe has nothing to say about or to the Templar that saved her mom enslaved so lengthy that everybody assumed she was useless.
It is all very odd till you keep in mind that a lot of Shadows has to imagine that the participant is likely to be primarily enjoying as Yasuke as an alternative of Naoe. The conclusion to Naoe’s arc needs to be emotionally cheapened so the expertise is similar for each the samurai and the shinobi. The ending of Claws of Awaji is at the least extra conclusive than that of Shadows, nevertheless it’s unfulfilling and insufficient another way by failing to reside as much as the cliffhanger of Naoe’s arc.
Claws of Awaji is a tough suggestion, however I do advocate it. The DLC wraps up the three lingering narrative threads of the primary sport’s story, whereas remodeling the primary gameplay loop right into a extra satisfying cat-and-mouse system the place the hunter turns into the hunted. Yasuke continues to tug this expertise down, and is now impacting the emotional payoff of Naoe’s story, however at the least Naoe’s shinobi fantasy remains to be the most effective Murderer’s Creed experiences so far.