2026’s Marathon reboot has lastly, not too long ago launched, marking Bungie’s 18th recreation ever developed and the primary brand-new recreation the Washington state-based developer has launched since 2017’s Future 2.
After almost 35 years, Bungie has change into some of the well-known, modern, and profitable online game builders of all time, with lots of its titles garnering a whole bunch of hundreds of followers worldwide throughout a number of gaming platforms.
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Whereas not all of Bungie’s video games could also be held in excessive regard as a few of their extra well-known titles, they every paved the way in which for Bungie to innovate upon themselves and gaming norms to create among the most engrossing gaming experiences and universes ever made.
With 2026’s Marathon not too long ago debuting and Bungie’s thirty fifth anniversary quickly approaching, this is a listing of each Bungie recreation ever developed ranked by their gameplay, story, innovation, multiplayer, and replayability.
18
Gnop!
Bungie’s Very First Video Sport
Developer | Bungie |
|---|---|
Platforms | Mac |
Launch Date | 1990 |
Bungie was first based in 1991, however its unofficial origins may be traced again a 12 months earlier to 1990, when Bungie co-founder Alex Seropian developed the sport Gnop! as a clone of the sport Pong for Mac computer systems.
Gnop! was the primary recreation launched by Bungie Software program earlier than Bungie was formally based as Bungie Software program Merchandise Company in Might 1991, with Seropian naming the event firm Bungie himself.
As a Pong clone, Gnop! was a reasonably easy and easy-to-play recreation, with it centering on one particular person taking part in towards a computer-controlled opponent whereas gamers have been in a position to shrink or enlarge the balls and paddles, set the sport’s issue and ball pace, and set the ending rating.
Gnop!, for the time of its launch, was an honest Pong clone for Macs, however it would not maintain up significantly properly in comparison with other Pong clones, and it would not have a lot replay worth moreover being an attention-grabbing piece of Bungie historical past.
17
Minotaur: The Labyrinths of Crete
The Begin of Bungie’s Multiplayer Historical past
Developer | Bungie |
|---|---|
Platforms | Mac |
Launch Date | 1992 |
Bungie at the moment is well-known for crafting among the most beloved and interesting multiplayer experiences of all time, however they did not begin working with multiplayer techniques till their second official recreation, Minotaur: The Labyrinths of Crete.
Minotaur was Bungie’s first fantasy recreation in addition to their first multiplayer-only recreation, dropping two or extra gamers on totally different Mac computers in randomly generated labyrinths with the aim of surviving lengthy sufficient to eradicate the opposing gamers until just one particular person stays.
Right here, gamers can discover the labyrinths to seek out and make the most of all kinds of things and weapons, reminiscent of knives, axes, and hammers, in addition to spells and magical masks just like the Masks of Disguise, which may permit gamers to disguise themselves as lifeless skeletons.
Minotaur has some attention-grabbing RPG and different gameplay mechanics, however its multiplayer-only nature holds the sport again quite a bit by way of replay worth.
16
Operation: Desert Storm
A Nice Enlargement Upon Atari’s Fight
Developer | Bungie |
|---|---|
Platforms | Mac |
Launch Date | 1991 |
Most of Bungie’s franchises are famously set in fantasy or sci-fi universes, however its first official recreation was truly set throughout an ongoing battle with 1991’s Operation: Desert Storm.
Based mostly on the titular real-world navy marketing campaign seen through the Gulf Warfare between the US and Iraq, Operation: Desert Storm is a single-player top-down tank shooter comparable in look to the Atari 2600’s Fight recreation.
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Gamers management an M1 Abrams important battle tank in a sequence of missions tasked with destroying enemy tanks and turrets whereas avoiding mines, jets, and helicopters, and having to routinely refuel.
Regardless of being a quite rudimentary tank shooter even for 1991, Operation: Desert Storm is a reasonably enjoyable recreation that does have a little bit of replay worth, particularly with how random gas will seem on every mission.
15
Pathways Into Darkness
Bungie’s First FPS Sport
Developer | Bungie |
|---|---|
Platforms | Mac |
Launch Date | 1993 |
For a lot of players at the moment, they could solely understand Bungie as a developer targeted on creating FPS titles resulting from their fame with Halo, Future, and the latest Marathon, however Bungie did not begin engaged on FPS video games till 1993 with their third official recreation, Pathways into Darkness.
Launched roughly a 12 months after the monumental launch of id Software program’s Wolfenstein 3D, Pathways into Darkness is a single-player FPS following an unnamed U.S. Military Particular Forces soldier as they’re tasked with destroying a mysterious South American pyramid and a god awaiting under the pyramid with a nuclear bomb.
Whereas most of PID‘s gameplay is centered round taking pictures firearms towards monstrous creatures within the pyramid, it does function some puzzle fixing, stock administration, dialogue choices, alternate endings, and a time restrict system which can trigger the god to get up and destroy the world if gamers take too lengthy to complete the sport.
PID is spectacular for Bungie’s third official recreation, however its advanced mechanics maintain it again a bit as it is not simply replayable or enjoyable to play as in comparison with comparable FPS video games like Wolfenstein or Doom.
14
Marathon 2: Durandal
A Perplexing Sequel
Lengthy earlier than Bungie got here up with the idea of Halo and even 2026’s Marathon, they first developed Marathon within the mid Nineties to change into their first online game franchise, and the weakest a part of that sequence was Marathon 2: Durandal.
Set 17 years after the primary Marathon recreation, Durandal continues following the chaotic escapades of the titular rampant AI Durandal as he sends the Safety Officer to the alien world Lh’owon to thwart the alien S’pht from destroying humanity.
Durandal is an enchancment upon the unique Marathon in some ways, such because the inclusion of extra superior textures, new weapons and enemies, the flexibility to swim, and new recreation modes to play in multiplayer.
Nonetheless, Durandal does function some notable setbacks as properly, such because the absence of music past the menu display, changed with background ambient sound.
13
Fantasy: The Fallen Lords
Bungie’s Underrated RTT Franchise
Many hardcore Halo followers doubtless know that Halo began out as a real-time technique recreation earlier than changing into an FPS, however many individuals doubtless do not know that it initially began out as a sci-fi RTS spinoff of their fantasy real-time techniques sequence, Myth: The Fallen Lords.
Fantasy was Bungie’s second profitable franchise ever made and in addition their first RRT recreation, set in a medieval fantasy world the place gamers management armies of sword-wielding warriors, archers, dwarves, berserkers, and extra towards monstrous armies led by Balor and the titular Fallen Lords.
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In contrast to RTS video games, Fantasy would not function any base-building mechanics and as a substitute is solely targeted on fight between models, with gamers usually having to make use of their restricted forces strategically to defeat bigger legions of enemies, and particular person models are in a position to acquire expertise to extend their stats for future battles.
Fantasy is an extremely distinctive and enjoyable recreation to play whereas studying in regards to the historical past and civilizations inside its world, and it was the primary Bungie recreation to be composed by the legendary Martin O’Donnell and Michael Salvatori, which makes it all of the extra engrossing.
12
Marathon
An Ever-Current Affect
Pathways into Darkness was Bungie’s first profitable recreation, however its arguably most impactful and influential recreation, at the very least in regard to Bungie as a developer itself, was their 1994 FPS Marathon.
Set within the late twenty eighth century, Marathon follows an unnamed Safety Officer from the Tau Ceti IV colony as he boards the UESC Marathon to seek out it boarded by the alien S’pht and Pfhor, and its shipboard AI Durandal going rampant, inflicting the Safety Officer to attempt to thwart the aliens with reluctant assist from Durandal.
By way of gameplay, Marathon performs very equally to Doom, however it was additionally very modern for FPS video games as Marathon was the primary recreation to permit gamers to freely go searching in a 3D setting with extra management, and it was the primary FPS to function dual-wielding.
The story, gameplay, and ambiance of Marathon are all nice, and each Bungie fan ought to attempt to test it out at the very least as soon as, particularly since a whole lot of Marathon‘s iconography, nomenclature, enemy design, and weapon design went on to affect quite a few parts in most of Bungie’s later video games.
11
Oni
An Anime-inspired Thrill Experience
2001 was a well-known 12 months for Bungie because it noticed the launch of Halo: Fight Advanced for the unique Xbox, however that wasn’t the one recreation Bungie launched that 12 months, with their different recreation being the third-person motion recreation Oni.
Closely impressed by the Ghost within the Shell manga and anime, Oni follows the agent of the Technological Crimes Process Power, Konoko, as she’s deployed to take down the crime group generally known as the Syndicate whereas slowly studying extra about her mysterious previous.
Most of Oni‘s gameplay is centered round melee fight with a little bit of gunplay, however what makes Oni actually stand out amongst its Bungie recreation cohorts is its presentation, because it options quite a few anime cutscenes and music composed partially by O’Donnell and Salvatori that is in contrast to something they scored earlier than or since.
As a PC and PlayStation 2 unique title launched the identical 12 months as CE, Oni is certainly one of Bungie’s most forgotten video games, however it’s nonetheless an awesome sixth-generation console recreation that Bungie and 90s anime followers alike ought to take a look at.
10
Marathon Infinity
The Hectic Finish of a Trilogy
Bungie initially concluded the Marathon sequence with 1996’s Marathon Infinity, which was modern for the sequence by way of gameplay and visuals, however options some of the hectic and convoluted tales Bungie ever launched.
Infinity takes place throughout a number of totally different timelines and goals of the Safety Officer, with the sport by no means really going down after the tip of Marathon 2: Duranda,l save for the tip going down billions of years later.
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Whereas the story of Infinity may be complicated to grasp, it is nice to play as there are just a few new weapons and extra wide-open areas to play by way of which might be considerably paying homage to ranges seen in Star Wars: Darkish Forces.
Infinity is particularly modern for introducing the extent editor Forge and the graphics editor Anvil, which allowed gamers to create their very personal ranges, multiplayer maps, and even fan-made Marathon spinoff campaigns.
9
Fantasy II: Soulblighter
An Underrated Sequel
The Fallen Lords proved to be a profitable enterprise into a completely totally different online game style for Bungie, and the builders took it upon themselves to ship certainly one of their finest sequels within the type of Fantasy II: Soulblighter a 12 months later in 1998.
Set 60 years after the occasions of The Fallen Lords, Soulblighter sees the fantasy land of Fantasy besieged by undead evil forces as soon as extra, this time led by the surviving Fallen Lord Soulblighter, who strives to resurrect the monstrous Myrkridia.
Soulblighter performs equally to The Fallen Lords, however the writing and music have been tremendously improved in Soulblighter, with a number of twists and shocking character development, alongside the improbable addition of the Concern and Loathing map and unit editor.
Fantasy was an awesome sequence, and whereas Soulblighter did obtain an growth with Chimera in addition to a MumboJumbo-developed follow-up with Fantasy III: The Wolf Age, it might be nice to see Bungie revisit Fantasy sooner or later, as they’ve with Marathon, in the event that they ever purchase the rights to the sequence again from Take-Two.
