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    Home - Gaming - Preview: Resident Evil Requiem Grace Sections Really feel Considerate
    Gaming

    Preview: Resident Evil Requiem Grace Sections Really feel Considerate

    Naveed AhmadBy Naveed AhmadFebruary 3, 2026No Comments4 Mins Read
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    Preview: Resident Evil Requiem Grace Sections Really feel Considerate
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    Capcom’s talked rather a lot about how the Grace Ashcroft segments in Resident Evil Requiem are designed to really feel like extra basic installments’ experiences and, I’d say that feels correct after some hands-on time with the Change 2 version. I acquired an opportunity to step into her footwear as she began to discover the Rhodes Hill Power Care Middle. Even in these earliest moments, it felt like warning and considerate exploration proved vital to my survival.

    My demo session started with Grace strapped upside-down into mattress in a room on the Rhodes Hill Power Care Middle, together with her blood being drained for an unknown motive. After she managed to free herself in a cinematic, I used to be thrust proper into the unknown. The house appeared dilapidated and dated, with the preliminary areas providing little solutions. She was trapped in a part of a ground with no rapid particulars about get ahead past needing a fuse to open a gate. There have been areas that appeared wrecked, however is that attributable to age or one thing else? 

    As with older Resident Evil video games, these preliminary moments in Requiem meant exploration and fixed checking rewarded me with perception. One door with cherubs on it was locked. Exploring round led to a key. Whereas there was a fuse in a single room, I’d want a device to get it. Nevertheless, there was a lighter in that room that made it potential to proceed additional into an space that was beforehand too darkish to discover. 

    Getting there led to the revelation that sure, even in these early moments Grace is at risk in Resident Evil Requiem. After opening that door, a lifeless, contaminated physician’s corpse falls. It’s instantly eaten by a hulking, monstrous beast that then turns its consideration to Grace. Operating results in the revelation that these holes within the ceiling from earlier would enable that entity to “quick journey” to shock my avatar. After working a bit, I acquired away. Nevertheless, that hulking menace remained on the ground, and that room I hadn’t gotten to discover but held the screwdriver I’d want (and a useful inexperienced herb) to get by.

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    This early expertise supplied an opportunity to see the form of stage design Capcom put into Resident Evil Requiem. The creature stalking Grace pays consideration to mild and sound. Utilizing the lighter? Harmful! Transferring a cart to succeed in the toolbox with the screwdriver I would like that’s on prime of a cupboard? It should make noise and the issues on prime of it’ll fall! Nevertheless, there are issues to assist in giving Grace a bonus. There’s a window immediately beside the realm the place I’d want to maneuver the cart to succeed in the toolbox, so I may see if my enemy was shifting down the hallway to succeed in me in that dead-end house. Each that room and the one by which this section began out contain spots the place I may put furnishings between Grace and her opponent, so a dead-end would flip into a spot the place I may outmaneuver it. 

    Extra importantly, this slice gave me an opportunity to essentially see how Resident Evil Requiem runs on the Change 2. It carried out so properly. It was fluid, with no delays or lag. Which is vital, contemplating how responsiveness is the important thing to conserving Grace alive when she’s being stalked. It regarded implausible, with the excessive stage of element permitting me to essentially admire how grotesque the hulking behemoth monitoring my character was. The haptic suggestions additionally felt fairly applicable. I might say that in this half, the third-person perspective felt most useful because it was extra useful when conserving monitor of my enemy. However first-person view additionally regarded good on the Change 2. 

    From what I skilled, the Resident Evil Requiem Grace sections really feel true to type and felt nice on the Change 2. It actually makes you assume and discover an space’s nooks and crannies for helpful objects, then observe sure steps to efficiently escape and progress. In the meantime, the extent design additionally feels executed in a means that can assist you keep conscious of what could be round you and evade opponents. To not point out it appeared fairly responsive on Nintendo’s console. Her segments look like they may very well be a spotlight. 

    Resident Evil Requiem will come to the Change 2, PS5, Xbox Sequence X, and PC by way of Steam and Epic Recreation Retailer on February 27, 2026. 



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