Resident Evil Requiem is shaking issues up for the long-running sequence. Having not too long ago performed a number of hours of it, we are able to say that it honors the 2 sides of the sequence: the sluggish, methodical, resource-management aspect of its roots, which had been elevated by Resident Evil 7 and Resident Evil 2 Remake, and the tense motion ballet of Resident Evil 4’s remake.
Many surprises lie ahead–including some notable modifications to each tried-and-true playstyles which can be sure to maintain even probably the most veteran followers on their toes–so listed here are the largest modifications Resident Evil Requiem is bringing to the sequence that we seen from our hands-on time with the sport.
Resident Evil Requiem launches for PC, PS5, Nintendo Swap 2, and Xbox Collection X|S on February 27, and it will be out there in a number of completely different editions. For more information on what every one contains, take a look at GameSpot’s Resident Evil Requiem preorder information.
Zombies discuss now

Zombies: the festering beating coronary heart of the franchise. The gurgling shuffling corpses are making a return, however this time, with slightly elevation to shake issues up. And it is superior. Having spoken with Requiem’s director, Koshi Nakanishi, he instructed us that this new breed of infected–who not too long ago succumbed to their viral infection–retain a few of their lingering personalities. And, within the course of, yap away.
One encounter noticed two zombies shuffling collectively, spouting fragmented phrases and nonsense to 1 one other, as if habitually doing one thing they as soon as did when alive. Speaking zombies aren’t totally new to the franchise, however by no means has it been put entrance and heart because it has right here. Zombies having the ability to discuss dates again to Resident Evil 1, the sequence’s first and seminal entry, in 1996. The Keeper’s Diary, specifically, paperwork somebody within the means of changing into a zombie. The final entry being nothing however two iconic phrases: “itchy, tasty.”
The opposite notable occasion of a zombie speaking is in Resident Evil 3 Remake, with poor ol’ Brad, who, in zombie type, says “sorry” earlier than taking a chew out of poor ol’ Marvin.
Zombie habits are arduous to shake

The inclusion of their personalities signifies that traits of who they as soon as had been carry over too, and, consequently, have design implications when coming toe-to-toe with them. Because of this every zombie encounter will differ in some delicate and not-so-subtle methods, making every run-in really feel distinctive. A cleaner, for instance, will be discovered cleansing blood manically in a rest room. In case you select to spare her whenever you first meet her, there is a sturdy likelihood you will run into her later roaming the halls discovering different messes to scrub.
However then, there’s the hulking cook dinner you meet within the kitchen, carrying on his routine to organize “dinner.” In case you sneak previous him, you threat operating into him later–and let me inform you, he is no zombie pushover just like the others. This suggests that zombies will differ in problem based mostly on their physique varieties and personalities.
Oh, and there is a singing, dancing girl who twirls round and round. However when she sees you, she’ll unleash a deafening scream, alerting different zombies to your presence. This zombie sort got here from somebody who was labeled with “primary character syndrome,” in accordance with a physician’s word that may be discovered within the asylum. Zombies even have an array of weapons, contextual to what they had been doing after they had been modified: a zombie upstairs was clearly hitting the bottle arduous that night time, holding a wine bottle. In one other case, a affected person was armed with an IV pole.
The inclusion of their personalities has given the zombie archetype a ton of selection and context unseen in earlier Resident Evil video games. We expect it completely guidelines, and we won’t wait to see the way it evolves all through the sport.
Zombies are actually a useful resource for crafting

Killed zombies can now present a helpful useful resource that co-protagonist Grace Ashcroft wants for crafting, which is an enormous shake-up for the sequence. Historically, killing zombies in earlier games–notably the survival-focused ones like Resident Evil 1-3, Code Veronica, and the like–provided no reward. As an alternative, selecting to kill a zombie was a price of sources in change for an opportunity of survival. This was the danger/reward of selecting to tiptoe round a zombie: the reward was not losing sources; the danger was encountering them once more later. As is the alternative: the reward of not being attacked, on the threat of not having sufficient sources to outlive a later encounter.
In Requiem, killing zombies as Grace offers blood, which can be utilized to craft ammunition and different much-needed sources. That additionally goes for gathering the important fluids from all kinds of doubtful locations, like buckets filled with mopped-up blood and even literal blood baths. Nonetheless, with that comes its personal juggle: the syringe that is used to gather blood takes up a slot in Grace’s restricted stock, and it additionally takes time to gather blood, making a threat/reward state of affairs in making an attempt to take action when enemies are round.
However like different sources within the recreation, the blood deposits you allow behind are mechanically marked in your map, able to be retrieved at a later time.
Crafting is completely different

In earlier games–most notably Resident Evil 4’s remake and Resident Evil Village–crafting recipes had been bought from the sport’s service provider. For Grace, nevertheless, studying new recipes to craft is a extra layered course of that performs into many points of the sport’s design, corresponding to stock administration and extra puzzle-solving. In Requiem, Grace will discover lab samples scattered round within the Rhodes Hill Power Care Middle. These tubes take up stock area and should be processed on a particular machine within the facility. Upon reaching a devoted machine to determine the pattern, Grace should resolve a easy puzzle by interacting with molecules till the proper sample is revealed.
Whereas the primary was a cake stroll, the previous samples really turned fairly difficult. As soon as solved, Grace is rewarded with a brand new crafting recipe. The entire ordeal simply provides one other layer of friction in an already irritating state of affairs. However, hey, that is what we love about Resident Evil, proper?
Persist with the shadows

Whereas stealth was a key aspect of Resident Evil 7 and used sparingly in Resident Evil Village–whether it was avoiding Girl D or the Home of Beneviento baby–it’s an integral a part of Grace’s part, and it is deeply built-in into her gameplay. In Resident Evil 4 and its growth, Separate Methods, stealth segments felt extra like scripted on-rails segments, leaving little artistic company to the participant. However that is not the case for Grace, as she has many choices for coping with a state of affairs, like throwing glass bottles or enjoying to a zombie’s particular traits to counter them.
There are different environmental methods, too, like tapping the piano keys to distract a gaggle of zombies or shattering a pot. Moreover, Grace cannot carry out silent takedowns until she’s armed with a robust purple syringe, which might one-shot kill common zombies. Nonetheless, it is a huge waste of a helpful and uncommon useful resource, and it is best saved as a final resort or when coping with the massive bads.
A number of issues chase you now

Transfer over Girl D, Mr. X, and the Baker family–there’s an entire new crew maintaining Grace on her toes. And we do imply a crew. Primarily based on what we performed, there is a grisly gang of ghoulies often wandering across the halls, with contemporary twists to every encounter. First, there was the big-eyed woman hunching and lurking within the shadows. Then, there is a huge boy, who’s, roughly, a strolling bodily wall, squeezing its approach by means of something it may well match by means of to get its arms on you.
It is like if Girl D, the Benviento Child, and Nemesis had been all put into one recreation and set unfastened on you .
Twin protoagonists

Whereas having a number of protagonists is not new to the sequence, what’s new in Requiem is the method to completely different playstyles. Grace and Leon really feel distinctive, with Grace leaning into Resident Evil 2 and seven survival-horror by way of fight, stock, and pacing. As for Leon? His method is an evolution of the survival-action gameplay from Resident Evil 4 and its remake. After sneaking round as Grace together with her restricted stock and wobbly purpose, switching to Leon is sort of a sigh of aid, as you achieve entry to his huge stock and chainsaw-wielding arms.
Resident Evil Village form of did this on the very finish whenever you stepped into the boots of Chris Redfield and went all Name of Responsibility, however that may be a burp of a second when in comparison with Requiem’s method and the way the sport trades off between Grace and Leon. And, in fact, we might be remiss to not point out Revelations 1 and a pair of, which switched between characters often, even when the playstyle and design philosophy did not change as a lot.
Leon’s received a number of new instruments

Leon is clearly in peak mid-life disaster mode, what with the Porsche automotive and Hamilton watch being lifeless giveaways. What are you compensating for, Leon? You don’t have anything to fret about. Your fancy automotive and watch do not outline you. Anyway, he is received a hatchet now, which basically replaces his knife.
Just like the knife, it may be used to deflect, parry, and cease chainsaws, and naturally, it additionally has a sturdiness stat. However in contrast to the knife, it does not break or require a visit to the service provider for restore. As an alternative, Leon’s received a sharpening block in his pocket to get the factor again into shape–at the price of ensuring to do it on the proper time–sort of like in Lies of P. There are nonetheless a number of questions surrounding it, nevertheless. First, it seems that sharpening it isn’t resource-dependent.
A minimum of, when Leon’s stock area, there isn’t any discernible merchandise matching a sharpening block, doubtlessly implying that Leon can preserve wailing on an enemy with this factor so long as he can discover a secure nook to maintain it sharp. That additionally means Leon seemingly will not be choosing up any further knives to assist him in a bind like he did in Resident Evil 4 Remake–but that is a mechanic that also exists for Grace. The hatchet additionally has bespoke takedowns and–based on what we gleaned from Leon’s inventory–two upgradable slots.
What these will entail, time will inform.
Chainsaw man

That is proper, Leon can lastly shoot the chainsaw out of an enemy’s arms and use it to trigger some hysterical chaos. It is an overpowered possibility, however there’s nonetheless a threat/reward aspect in utilizing it. For starters, when a zombie drops it, the chainsaw spins wildly uncontrolled and might hurt each Leon and his enemies till it slows down. Nonetheless, it then turns into a race for Leon to seize it earlier than one other zombie does. Hilariously, there was even a second the place we shot a zombie’s toes out whereas it was holding a chainsaw, just for them to fall and be dragged throughout the ground with it.
It is not at all times a one-shot-kill too, as ramming a zombie with a chainsaw may cause them to wobble off with it caught operating of their chest. Lastly, the chainsaw performs into stage development, performing as a key to noticed by means of barred doorways. It will break the chainsaw within the course of, stopping Leon from taking it all over the place.
Leon’s first new marketing campaign in 14 years

That is type of wild, proper? Whereas we have seen loads of Leon over the past seven years, Resident Evil Requiem is the primary new storyline for Leon–in the games–since Resident Evil 6. Requiem can also be the official bridge between the remakes into the fashionable mainline sequence. This makes it one thing of a trilogy for the icon, following his debut as a rookie cop, his evolution right into a roundhouse-kick-delivering authorities agent, and his present position as a veteran counter-bio-terrorist agent.
For a recap, you may watch a video of all these modifications proper right here.

