New info continues to trickle out about Larian Studios’ subsequent RPG due to a January AMA held with a number of the improvement crew’s leads on Reddit. The sport is in full manufacturing and the Baldur’s Gate 3 maker is exploring timing round when to point out off the primary snippets of precise gameplay. Within the meantime, we have now loads of morsels to chew on from the most recent Q&A, together with feedback on co-op, companion romances, and a potential Swap 2 port. Right here’s every thing new we simply discovered about Divinity.
Hand-crafted loot might return
Loot in Divinity: Unique Sin 1 and 2 was random, however Larian desires to do one thing extra like Baldur’s Gate 3 for Divinity. “The BG3 method of handcrafting each magic merchandise labored properly, and it’s one thing we’ve all the time wished to do for DOS2,” head of design Nick Pechenin wrote. “One thing we realized when engaged on randomized loot for DOS1 and DOS2 is that absolutely random loot is continuously complicated, so we added increasingly guidelines and premade patterns to make it really feel extra intentional. Ultimately randomization didn’t save us a lot time.”
It’ll be made in the identical engine as Baldur’s Gate 3
Larian will proceed iterating on its present Divinity Engine for the following recreation. It’s not all of a sudden transferring to Unreal like another RPG studios.
Native keyboard motion controls?
Head of gameplay Artem Titov merely wrote “no.”
In fact Divinity will likely be co-op
Following within the footsteps of earlier video games, the following RPG will even be multiplayer at launch. “The quantity of gamers enjoying collectively will likely be relying on the ultimate social gathering dimension,” wrote scripting director Bert Stevens. “However since modding is deliberate for this undertaking as properly, participant[s] will likely be basically free to increase this. There isn’t a onerous restrict to the quantity of coop gamers.”
The objective with gameplay is to “embrace the chaos”
For gamers who love doing quests out of order and blazing their very own path by means of a recreation, Divinity will proceed Larian’s popularity for accommodating the weirdest participant idiosyncrasies. “The very first thing we are likely to do when playtesting our personal conditions is run them out of sequence, break them in each conceivable means, and see how far we are able to push the boundaries of what’s potential,” wrote writing director Adam Smith. “The best pleasure I get is seeing anyone go thus far off the crushed path that they assume we’ll have misplaced monitor of them, after which they stumble throughout one thing that we put there only for them.”
Divinity might need swimming?
One fan requested Larian which new Divinity mechanic it was most pleased with and Pechenin gave a cryptic reply. “There was one thing that bothered me after I explored the beginning areas of DOS1, DOS2 and BG3,” he wrote. “It stares you proper within the face if you concentrate on it. In Divinity I can lastly do the factor I wished to do in each earlier recreation.” Contemplating all three video games begin close to a seaside, some gamers assume he’s speaking about lastly having the ability to hop into the water.
It’s ditching the magic armor system
Divinity: Unique Sin 2 launched a brand new mechanic to the collection by which armor for bodily and magic injury had been separate. That may, thank god, not be returning in Divinity. “There will likely be methods to guard your characters from hurt, however you’ll not have to attend earlier than you need to use your enjoyable talent on enemies,” Pechenin wrote. “We’re nonetheless cooking a system that makes positive that you must work tougher to stunlock solo bosses with degree 1 abilities, however it gained’t be tied to wreck.”
What concerning the tone?
The debut cinematic trailer was extraordinarily grim and R-rated. Will the remainder of the sport comply with in that vein? In accordance with Smith, Divinity undoubtedly goals to be extra “grounded” and embrace some “people horror vibes,” however will even nonetheless have loads of humor, tragedy, and different emotional beats. “I laughed out loud reviewing a dialogue this morning!” he wrote. “I discussed within the reply to a different query {that a} recreation this dimension wants plenty of tonal variety.”
How will the digital camera work in Divinity?
“The digital camera will work very comparable as in BG3,” Stevens confirmed. “So a hybrid of top-down and third individual digital camera!”
Will Divinity lastly allow you to lookup on the sky?
Most likely not. “There isn’t a actual engine limitation to permit trying on the sky,” Stevens wrote. “How the digital camera works is totally a design alternative. Various digital camera angles are all the time thought-about. In the event that they profit the sport, we’ll for positive add it.”
Divinity is a standalone story slightly than a direct sequel to Unique Sin 2
Whereas Unique Sin 2 retconned a number of the collection’ earlier lore, the brand new recreation will happen in that world however inform a separate story. “It’s in the identical continuity, however it’s a standalone story,” Smith confirmed. “Lengthy-term Divinity followers will discover plenty of acquainted issues however it’s by no means simply fanservice – it has to serve the story we’re telling.”
Companions may have deeper relationships with one another this time round
Baldur’s Gate 3 was nice at deep relationships between the participant and their social gathering, however much less so between the person companions. Extra attention-grabbing relationships between social gathering members is a precedence for Divinity. Senior author Kevin VanOrd wrote that the crew desires “to have extra interplay between companions – not simply with extra and higher banter, however to have them develop deeper relationships with one another, simply as they do with gamers.”
And be much less aggressively sexy…
He wrote that the opposite important objective with the companion penning this time round is “to ramp up participant friendship and romance extra subtly, so relationship constructing feels pure.”
Divinity on Swap 2 is being thought-about however not promised
“We love the platform and we will definitely think about Swap 2 for the following Divinity recreation,” Stevens wrote.

